![]() ![]() Yarger (cpyarger), DanielDylan, DaveC79, Derek van Vliet (derekvanvliet), DevVancouver, Eric-Ketchum, Eugene (grisevg), Franco Salas (SupremeNinjaMaster), gameDNA (gameDNAstudio), ghost, Joel McGinnis (joelmcginnis), Jonathan Johansson (DualCoder), Jørgen P. Navrotskiy (bozaro), Błażej Szczygieł (zaps166), Brent Scriver (FineRedMist), Cedric Neukirchen (eXifreXi), Céleste (CelPlays), Chris Conway (Koderz), Chris528, Christoph Becher (chbecher), Christopher P. This release brings hundreds of updates for Unreal Engine 4, including 145 improvements submitted by the community of Unreal Engine developers on GitHub! Thanks to all of these contributors to Unreal Engine 4.13:Īlk3ovation, Allegorithmic (Allegorithmic), Alwin Tom (alwintom), Andreas Axelsson (judgeaxl), Andrew Scheidecker (AndrewScheidecker), Andrian Nord (NightNord), ArnoB (ABeekhub), Artem (umerov1999), Artem V. New: Build Graph Scripting (Experimental) ![]() New: Network Replay Backwards Compatibility New: Localized Text Formatting Improvements New: Optimized Instanced Stereo Rendering for VR New: Texture Coordinates from Line Traces ![]() New: Pose Driver Animation Node (Experimental) New: Physical Animation Component (Experimental) New: Alembic Importer for Vertex Animation (Experimental) New: Shadow Map Caching for Movable Lights ![]()
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